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No. 1263
>>1184
that's what the "iterations" setting is for in a typical fractal generator program. Also they'll tend to stop once they get down to the single-pixel level, as it's pointless beyond that. Though as POV (or any other half decent 3D rendering package) does sub-pixel rendering to prevent jaggies, you might need to compute down to, say, 1/4 of a pixel. Still, that's merely the same as upping the resolution x4 rather than going to infinity.
and that's why I think there's been a slight miscalculation in the surface area / volume thing here. The series may go on infinitely, but I don't think that the SA / V are infinite - they're merely forever approaching a certain end value whilst the step taken with each iteration is ever smaller, so it never quite reaches it. There's a name for that kind of thing that I just can't remember right now - similar to an inverse square or the like. If it really was infinite then the entire scene would be taken up with the fuckin' thing, rather than there being any empty space.
>>1210
yes, this thread is INFINITELY gay
PS, /r/ HI REZ FFS
last time I saw a POV rendered at 512 pixel rez it was on my own 486 waybackwhen. Or it might even have been some render of a 3-D pacman I did on my Atari ST (leaving it running for about 2 full days) as 512x384 was the highest rez uncompressed true-colour image you could fit on a DSDD floppy. Up that shit, come on, we have gigahertzes these days.
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