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POST MORE FRACTALS!

Programs: Apophysis, Electric Sheep, XaoS, The GIMP
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  • Currently 345 unique user posts.


File: 121896411404.jpg-(70.52KB, 800x600, fractal-Jan19_1.jpg)
1183 No. 1183 Locked Stickied hide watch quickreply   [Reply]
http://img.7chan.org/fr/res/1.html#71

Quit posting that fucking parrot. It's not going to kill anyone.


File: 122714665108.jpg-(2.79MB, 2400x1776, blackandwhite.jpg)
1303 No. 1303 hide watch quickreply   [Reply]
not so much a fractal i think, but it might fall under the categories of a fractal


File: 121943721569.jpg-(337.71KB, 2560x1920, 202_95955.jpg)
1226 No. 1226 hide watch expand quickreply   [Reply]
Hey. I ran electricsheep for six months, got about 4gb of 2560x1920 renders of the top rated sheep for generation 202. They number in the hundreds, I don't know if anyone wants them. Here's a couple of examples I didn't burn to DVD.
22 posts and 18 images omitted. Click Reply to view.
>> No. 1291
So how exactly does Electric Sheep work? Is this an automated function or did you make these?
>> No. 1299
File: 122079520901.jpg-(925.17KB, 2560x1920, 93238.jpg)
1299
>>1291

Electric Sheep is a screen saver which allows the users to vote on fractal flame animations generated from definition files with sets of numbers in them (the genomes). The system works like a genetic algorithm, using votes as a fitness function to determine which genomes get to breed the next generation of fractals. The fractal flame defining numbers are mixed together and new fractals are produced. Interpolating between the numbers in the definition files generates animations which move in shape and colour between distinct fractal animations producing constantly changing fractals. I am taking the definition files generated by the breeding in the screen saver and rerendering the first frame of each animation in high resolution.
>> No. 1302
Fucking.Wow.
Good job, OP


File: 122008313924.png-(1.24MB, 2048x1280, moorebox.png)
1251 No. 1251 hide watch expand quickreply   [Reply]
I just made this one.

I also have a DA now where I'll upload new shit. I think you can guess it.
5 posts and 4 images omitted. Click Reply to view.
>> No. 1259
File: 122027923532.jpg-(1.26MB, 1280x800, systematic02-00100-s.jpg)
1259
A very cool one indeed, but needs more activity.

Here's moar.
>> No. 1298
File: 122079299098.jpg-(0.99MB, 4096x2560, beauideal-h-ws-2-e-lq.jpg)
1298
Moar.
>> No. 1300
Nice job, they look awesome :D


File: 122068948356.gif-(137.75KB, 500x375, Acid Wear.gif)
1274 No. 1274 hide watch expand quickreply   [Reply]
Hey everyone
I'm new to making fractals and just though I'd share a few of my first couple
I'm uploading high-quality renders to mediafire (Can't use imageshack as they're 8mb each)
This first one is my first and it's called 80's Experience
13 posts and 12 images omitted. Click Reply to view.
>> No. 1295
File: 122075253122.gif-(277.80KB, 800x600, Skull Intrusion.gif)
1295
Here's another one that just finished rendering, hope ya' like it.

Skull Intrusion: http://www.mediafire.com/?mzka73npix1

Any actual constructive critisism (Not just 'OMG YUO SUCK LOLOLOL F U MAN HAHA') would be apreciated :D
>> No. 1296
File: 122075482357.gif-(381.98KB, 800x600, Grey Matter.gif)
1296
Here's another one called Grey Matter, only took 5 mins ot render unlike some other ones that took 2 hours. I like making these :D

Grey Matter: http://www.mediafire.com/?msktmyz4658
>> No. 1297
File: 122075720388.gif-(159.50KB, 800x600, One-Oh-Five Percent.gif)
1297
Here's another one called One-Oh-Five Precent.
It's based off the scene in the game Half Life when the Resonance Cascade happens, hope there are some half life fans here :D

One-Oh-Five Percent: http://www.mediafire.com/?7aplze2zl2a


File: 121723245035.gif-(108.87KB, 512x512, sphereflake.gif)
746 No. 746 hide watch expand quickreply   [Reply] [Last 50 posts]
Gentlemen.

Behold, the Sphereflake. Infinite surface area. Finite volume.
61 posts and 9 images omitted. Click Reply to view.
>> No. 1225
>the really interesting part is the inequality constraint of the number of branches to the radii ratio ... since that is ultimately what governs whether the series for each is convergent or divergent...

It would be neat if there was some sort of geometric constraint that correlated with that. Other than just whether the thing had infinite volume/surface area or not. Like if somehow it were impossible to fit too many spheres without some overlapping depending on the ratio of the radii. In fact I bet there is some sort of rule that could be derived.
>> No. 1260
>>1225

well.. there is.. ^_^ that's what I was saying in my corollary about a linear viewpoint... since it is impossible for such a figure to have infinite volume.. the point at which the volume series is divergent, the spheres begin to tou.... (oh.. damn.. i c wat u did thar... ) ... anyway, yes, they begin to intersect at the constraint given in that proof... but yes.. it is very cool
>> No. 1263
>>1184
that's what the "iterations" setting is for in a typical fractal generator program. Also they'll tend to stop once they get down to the single-pixel level, as it's pointless beyond that. Though as POV (or any other half decent 3D rendering package) does sub-pixel rendering to prevent jaggies, you might need to compute down to, say, 1/4 of a pixel. Still, that's merely the same as upping the resolution x4 rather than going to infinity.

and that's why I think there's been a slight miscalculation in the surface area / volume thing here. The series may go on infinitely, but I don't think that the SA / V are infinite - they're merely forever approaching a certain end value whilst the step taken with each iteration is ever smaller, so it never quite reaches it. There's a name for that kind of thing that I just can't remember right now - similar to an inverse square or the like. If it really was infinite then the entire scene would be taken up with the fuckin' thing, rather than there being any empty space.

>>1210
yes, this thread is INFINITELY gay

PS, /r/ HI REZ FFS
last time I saw a POV rendered at 512 pixel rez it was on my own 486 waybackwhen. Or it might even have been some render of a 3-D pacman I did on my Atari ST (leaving it running for about 2 full days) as 512x384 was the highest rez uncompressed true-colour image you could fit on a DSDD floppy. Up that shit, come on, we have gigahertzes these days.


File: 121946052321.jpg-(91.86KB, 858x639, dawn of the universe.jpg)
1229 No. 1229 hide watch expand quickreply   [Reply]
10 posts and 10 images omitted. Click Reply to view.
>> No. 1241
>>1238

why are there spoiler tags on a fractal board?
>> No. 1262
>>1241
choose your own comeback
because you touch yourself at night
because you have AIDS
because your mom's a slut
i dunno, lol
>> No. 1301
>>1241

Because they're a global feature, fucktard.


File: 121752618649.jpg-(482.65KB, 1000x1000, kid_in_menger_sponge.jpg)
915 No. 915 hide watch expand quickreply   [Reply]
So /fr/actal

What, in your humble opinions, would be the music which is most linked to fractals, or simply put, makes you think of fractal images and that you beleive is most suited to fractal images.
Because when I listen to music i always link it to some images in my head.

For me it would be tunnel trance by aphex twin
23 posts and 1 image omitted. Click Reply to view.
>> No. 1197
depends on the fractal.

for those uber chaotic ones, prolly something more chaotic itself, like idustrial or something.

then there are those soft fractals, to which i say trance, perhaps even house.
>> No. 1222
Meshuggah and Philip Glass. Listening to Meshuggah as I browse /fr/, it's perfect.
>> No. 1261
Hmmm.
Jarre, probably.
Or any one of a large number of chiptunes (particularly mad max, dubmood, whitacker or 505 ftw), the more hardcore electronic and deviously complex the better.

Or to rule over all of them, the random-cum-fractal auto rhythms output by a couple of programs I've long since lost - Windchimes For Windows (fucking hella old, 3.1 era, used midi... or adlib...), and a WAV/VOC music generator for DOS that put out sort of ambient/trance/techno stuff depending on how you tweaked its initial values.

Also, PIXLES


File: 121745468898.jpg-(234.81KB, 1024x1024, 044_painting.jpg)
886 No. 886 hide watch quickreply   [Reply]
This is my new desktop wallpaper. I did it with Chaoscope and then photoshopped it to get the colors how I wanted and to remove the graininess. I found the best thing to smooth out the grains is to use Anisotropic Diffusion. Works like magic.
To use as a wallpaper, I just have it centered with the background set to white; looks perfect.
>> No. 1256
i prefer to render fractals huge like xbox then resize with bicubic resampling, you keep more detail than blurring (anistrophic diffusion = fancy blurr)

render at least 2x both dimensions (4x total size) and if your machine can handle it go with around 5x each dimension for a 25x total size.

also if you are blending layers make sure to flatten your image before you resample down to your target resolution.


File: 122002213961.jpg-(96.25KB, 1024x1024, vamzdynas3.jpg)
1248 No. 1248 hide watch quickreply   [Reply]
HOLY FUCK THIS IS A MINDGASM-IT LOOKS LIKE SOME SURREAL PIPE SYSTEM IN 3D.YOU ROCK /fr/.
>> No. 1249
File: 122002228063.jpg-(61.23KB, 640x600, vamzdynas4.jpg)
1249
One more iteration in the Julia set-now this is just brain-crash worthy.

Chaoscape btw.
>> No. 1250
I didn't realise anyone knew this board was still here. Nice work.


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